> For the complete documentation index, see [llms.txt](https://docs.monsterra.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.monsterra.io/gameplay/develop-land/decoration-landplots/dyeing.md).

# Dyeing

## What is dyeing?

One of the decorative patterns will carry more than one pattern for the user to choose from.&#x20;

Each pattern will have its own index and is randomly generated at the time that decoration pattern is opened.&#x20;

To convert which pattern to use for the decorator, we need to do the dyeing.

&#x20;                <img src="/files/XFmbxeGilxdPeMbcDWYF" alt="" data-size="original"> >>>    ![](/files/xwrOv7Fe12MGZeUNp04m)

## Pigment

Pigment is the resource needed to perform dyeing.

<figure><img src="/files/fPprvB8TZOaSZXURNGyH" alt=""><figcaption><p>Pigment</p></figcaption></figure>

## How to dye?

#### Step 1: Select Workshop button in main screen

<figure><img src="/files/VRBfejFV6o4AHngI4kyt" alt=""><figcaption></figcaption></figure>

#### Step 2: Select Dyehouse

<figure><img src="/files/GevGgDyOgTq9GZaCLZBs" alt=""><figcaption></figcaption></figure>

#### Step 3: Select a decoration part to dye

<figure><img src="/files/csLJw2c5a9KUFC6XtFgS" alt=""><figcaption></figcaption></figure>

#### Step 4: Select pattern that you want to dye to

<figure><img src="/files/yU5m2t2gSTCpCNHLmiAA" alt=""><figcaption></figcaption></figure>

#### Step 5: Press on "Change" button and pay Pigment to dye

<figure><img src="/files/ZK0hcMJ89hG244N9dVpG" alt=""><figcaption></figcaption></figure>
