Monsterra Game Detailed Instructions
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On this page
  • Race
  • Rarity
  1. GAMEPLAY
  2. Arena Mode
  3. Arena Season 7

Race & Rarity Set 3

Updated on June 5th, 2024. Actual in-game values may vary from those shown in this document.

PreviousArena Season 7NextAbyss Tower Mode

Last updated 11 months ago

In-game figures may differ from those in documents

Race

Rarity

Activation order of effects at start of battle:

->

Effect: Beast mongen and their troops place one stack each time they attack the target and an additional stack for each unique negative effect the target has.

Each stack represents a certain amount of HP.

When the cumulative HP equals the target's current HP, the target is instantly defeated.

Effect: Tectos mongen and their troops gain more damage reduction for each unique negative effect they has.

Effect: Mystic mongen and their troops gain more ENG for each unique negative effect target has

Effect: Every 3 -> 6 seconds, Celest mongen emits a pulse that clears all negative status and heals allies for an amount equal to 3% of that mongen's -> exposed mongens maximum HP.

The RNG of ​​the pulse depends on the amount of each undefeated Celest mongen in the team.

Effect: At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds.

Chaos mongen and their troops' critical hit have a chance to apply side effects that are not currently on the target. This effect lasts for 15 seconds. This ratio depends on amount of unique negative effect the target has

Effect: Based on the activation milestone, common mongen and their troops gain some effects:

Effect: When a uncommon mongen and their troop is defeated, all enemy targets within range receive all negative effects the defeated unit has for 15 seconds

Effect: Attacks from rare mongen and their troops have a chance of imparting to the target a status disadvantage they currently have with same duration

Effect: "Mongens isolated in pairs become ""Couple"". When a mongen in a Couple gains a new negative effect, it ignores receiving that effect if the other mongen in the Couple is carrying the same effect. The number of ""Couples"" per match is based on the activation milestone"

Effect: Every time your legendary mongens and their troops receive a negative effect, there is 50% chance to apply the same effect to the attacker.

Legendary mongen and their troops deal bonus damage for each unique negative effect the target has

2: 200 -> 50HP each stack

4: 500 -> 150HP each stack

6: 1000 -> 300HP each stack

Each time they receive a new negative unique negative effect, they gain a Shield equal to 15% of their maximum HP for 5 seconds.

1: 2% reduce damage for each unique negative effect

3: 5% reduce damage for each unique negative effect

6: 10% reduce damage for each unique negative effect

1: 5% ENG for each unique negative effect

3: 15% ENG for each unique negative effect

6: 30% ENG for each unique negative effect

3: 2 RNG for each undefeated Celest mongen

6: 6 RNG for each undefeated Celest mongen

2: 5% chance for each unique negative effect

3: 7.5% chance for each unique negative effect

4: 10% chance for each unique negative effect

5: 12.5% chance for each unique negative effect

6: 15% chance for each unique negative effect

2: Ignores attacker's bonus damage

4: and Ignores target's damage reduction

6: and Ignore the effects caused by the negative effects they have

1: 6 RNG

3: 12 RNG

6: 30 RNG

2: 15% chance

4: 30% chance

6: 50% chance

2: 1 Couple

4: 2 Couples

6: 3 Couples

1: 5% bonus damage for each unique negative effect

3: 10% bonus damage for each unique negative effect

6: 20% bonus damage for each unique negative effect