# Race & Rarity Set 3

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In-game figures may differ from those in documents
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## Race

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/K1KIMDfoyGHuN7nRQTJh" alt=""></td><td align="center"><p><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> Beast mongen and their troops place one stack each time they attack the target and an additional stack for each unique negative effect the target has.</p><p>Each stack represents a certain amount of HP.</p><p></p><p>When the cumulative HP equals the target's current HP, the target is instantly defeated.</p></td><td align="center">2<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: <del>200</del> -> 50HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> each stack</td><td align="center">4<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: <del>500</del> -> 150HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> each stack</td><td align="center">6<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: <del>1000</del> -> 300HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> each stack</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/ueqm7QcHeKZMvjs9fZLv" alt=""></td><td align="center"><p><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> Tectos mongen and their troops gain more damage reduction for each unique negative effect they has.</p><p></p><p>Each time they receive a new negative unique negative effect, they gain a Shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> equal to 15% of their maximum HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> for 5 seconds.</p></td><td align="center">1<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 2% reduce damage for each unique negative effect</td><td align="center">3<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 5% reduce damage for each unique negative effect</td><td align="center">6<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 10% reduce damage for each unique negative effect</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/wPvgXPaD3lPczOqkELga" alt=""></td><td align="center"><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> Mystic mongen and their troops gain more ENG for each unique negative effect target has</td><td align="center">1<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 5% ENG for each unique negative effect</td><td align="center">3<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 15% ENG for each unique negative effect</td><td align="center">6<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 30% ENG for each unique negative effect</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/d3P41x1ZiBsZOjxBwr6A" alt=""></td><td align="center"><p><mark style="color:yellow;"><strong>Effect</strong></mark><strong>:</strong> Every <del>3</del> -> 6 seconds, Celest mongen emits a pulse that clears all negative status and heals allies for an amount equal to 3% of <del>that mongen's</del> -> exposed mongens maximum HP.</p><p>The RNG of ​​the pulse depends on the amount of each undefeated Celest mongen in the team.</p></td><td align="center">3<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 2 RNG for each undefeated Celest mongen</td><td align="center">6<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 6 RNG for each undefeated Celest mongen</td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/SxYstvMzqdQmVe0CNAxT" alt=""></td><td align="center"><p><mark style="color:red;"><strong>Effect</strong></mark><strong>:</strong> At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds.<br></p><p>Chaos mongen and their troops' critical hit have a chance to apply side effects that are not currently on the target. This effect lasts for 15 seconds. This ratio depends on amount of unique negative effect the target has</p></td><td align="center">2<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 5% chance for each unique negative effect</td><td align="center">3<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 7.5% chance for each unique negative effect</td><td align="center">4<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 10% chance for each unique negative effect</td><td align="center">5<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 12.5% chance for each unique negative effect</td><td align="center">6<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 15% chance for each unique negative effect</td><td align="center"></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>

## Rarity

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/hd2XEt6tNriEOcrDe9fI" alt=""></td><td align="center"><p><strong>Effect:</strong> Based on the activation milestone, common mongen and their troops gain some effects:</p><p></p></td><td align="center">2<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: Ignores attacker's bonus damage</td><td align="center">4<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: and Ignores target's damage reduction</td><td align="center">6<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: and Ignore the effects caused by the negative effects they have</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/iNtxfkVSBvltDBjD3mL2" alt=""></td><td align="center"><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> When a uncommon mongen and their troop is defeated, all enemy targets within range receive all negative effects the defeated unit has for 15 seconds</td><td align="center">1<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 6 RNG</td><td align="center">3<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 12 RNG</td><td align="center">6<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 30 RNG</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/FV2dalkxJq3GqF97uu1e" alt=""></td><td align="center"><p><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> Attacks from rare mongen and their troops have a chance of imparting to the target a status disadvantage they currently have with same duration</p><p></p></td><td align="center">2<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 15% chance</td><td align="center">4<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 30% chance</td><td align="center">6<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 50% chance</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/RV1cwPaWmicedZLvI5Qm" alt=""></td><td align="center"><mark style="color:purple;"><strong>Effect</strong></mark><strong>:</strong> "Mongens isolated in pairs become ""Couple"". When a mongen in a Couple gains a new negative effect, it ignores receiving that effect if the other mongen in the Couple is carrying the same effect. The number of ""Couples"" per match is based on the activation milestone"</td><td align="center">2<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 1 Couple</td><td align="center">4<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 2 Couples</td><td align="center">6<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 3 Couples</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/xTMP4PWjF04KWzrasvzl" alt=""></td><td align="center"><p><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> Every time your legendary mongens and their troops receive a negative effect, there is 50% chance to apply the same effect to the attacker.</p><p>Legendary mongen and their troops deal bonus damage for each unique negative effect the target has</p></td><td align="center">1<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: 5% bonus damage for each unique negative effect</td><td align="center">3<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: 10% bonus damage for each unique negative effect</td><td align="center">6<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: 20% bonus damage for each unique negative effect</td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>

{% hint style="info" %}
Activation order of effects at start of battle:

![](/files/RV1cwPaWmicedZLvI5Qm)  -> ![](/files/SxYstvMzqdQmVe0CNAxT)
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