Monsterra Game Detailed Instructions
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            • Blessings of the harvest
            • Curse of extreme weather
            • Blessings of the weather
            • Curse or cramped
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            • Curse or hunger
            • Blessings of strategy
            • Curse of lazy
            • Blessings of hard work
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            • Blessings of firmness
            • Curse of time
            • Blessings of time
            • Curse of incompatibility
            • Blessings of love
            • Curse of indifference
            • Blessings of care
            • Curse of sickness
            • Blessings of health
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        • Race & Rarity Set 2
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On this page
  • Race
  • Rarity
  1. GAMEPLAY
  2. Arena Mode
  3. Arena Season 1

Race & Rarity Set 1

Updated on May 29th, 2023. Actual in-game values may vary from those shown in this document.

PreviousArena Season 1NextArena Pass Season 1

Last updated 1 year ago

In-game figures may differ from those in documents

Race

Rarity

Effect: Beast mongen and their troops rapidly heal itself an amount of HP for each 0.5 second, lasts 15 second at the first time they drop below 50% max HP. Heal amount is based on percent of Max HP of this unit.

2: 1.5% of max HP

4: 3% of max HP

6: 6% of max HP

Effect: Tectos mongen increases their chosen stats by 4% every time an opponent's unit -> unit (mongen and troop) is defeated. That bonus stat is 2x if it's mongen.

2: increase

4: increase &

6: increase & &

Effect: When Mystic Mongens cast their ultimate skill, they cast that skill again with damage reduced.

2: 90% damage reduced

3: 75% damage reduced

4: 60% damage reduced

5: 45% damage reduced

6: 25% damage reduced

Effect: The healing and shielding effects your team receive have been increased. The healing and shielding effects from Celest mongens and their troops also has chance to remove all negative effects the unit has.

2: 15% increased & 15% chance

4: 25% increased & 25% chance

6: 50% increased & 50% chance

Effect: At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds and deals more damage with critical hit

2: 75% CRIT DMG

4: 100% CRIT DMG

6: 200% CRIT DMG

Effect: When a common mongen and their troop is killed, heals allied units for an amount based on the allied unit's maximum HP.

2: 5% of max HP

3: 15% of max HP

4: 25% of max HP

5: 35% of max HP

6: 75% of max HP

Effect: Every time your uncommon mongens and their troops receive a negative effect, there is a chance to apply the same effect to the attacker.

2: 10% chance to reflect

3: 15% chance to reflect

4: 25% chance to reflect

5: 45% chance to reflect

6: 75% chance to reflect

Effect: Basic skills of your mongens and their troops have a 50% chance to gain more energy.

3: 35% bonus

6: 75% bonus

Effect: Each time an epic mongens & their troops takes damage by a skill, deal damage to the attacker an amount based on the damage the attacker inflicted

2: 15% of received damage

4: 20% of received damage

6: 30% of received damage

Effect: The first time legendary mongen are defeated, they are continue fighting with 1 HP for a few seconds. During this effect, they are immune to all effects and deals 200% bonus damage

1: 3 seconds

3: 9 -> 6 seconds

5: 18 -> 11seconds