> For the complete documentation index, see [llms.txt](https://docs.monsterra.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.monsterra.io/gameplay/arena-mode/arena-season-1/race-and-rarity-set-1.md).

# Race & Rarity Set 1

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In-game figures may differ from those in documents
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## Race

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/K1KIMDfoyGHuN7nRQTJh" alt=""></td><td align="center"><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> Beast mongen and their troops rapidly heal<img src="/files/plVs00HvFSv9XAUo7Bm7" alt="" data-size="line"> itself an amount of HP for each 0.5 second, lasts 15 second at the first time they drop below 50% max HP. Heal amount is based on percent of Max HP of this unit.</td><td align="center">2<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 1.5% of max HP</td><td align="center">4<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 3% of max HP</td><td align="center">6<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 6% of max HP</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/ueqm7QcHeKZMvjs9fZLv" alt=""></td><td align="center"><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> Tectos mongen increases their chosen stats by 4% every time an <del>opponent's unit</del> -> unit (mongen and troop) is defeated. That bonus stat is 2x if it's mongen.</td><td align="center">2<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: increase<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line"></td><td align="center">4<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: increase <img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line"> &#x26; <img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line"></td><td align="center">6<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: increase <img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line"> &#x26; <img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line">&#x26;<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/wPvgXPaD3lPczOqkELga" alt=""></td><td align="center"><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> When Mystic Mongens cast their ultimate skill, they cast that skill again with damage reduced.</td><td align="center">2<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 90% damage reduced</td><td align="center">3<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 75% damage reduced</td><td align="center">4<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 60% damage reduced</td><td align="center">5<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 45% damage reduced</td><td align="center">6<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 25% damage reduced</td><td align="center"></td></tr><tr><td align="center"><img src="/files/d3P41x1ZiBsZOjxBwr6A" alt=""></td><td align="center"><mark style="color:yellow;"><strong>Effect</strong></mark><strong>:</strong> The healing<img src="/files/plVs00HvFSv9XAUo7Bm7" alt="" data-size="line"> and shielding<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> effects your team receive have been increased. The healing and shielding effects from Celest mongens and their troops also has chance to remove all negative effects the unit has.</td><td align="center">2<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 15% increased &#x26; 15% chance</td><td align="center">4<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 25% increased &#x26; 25% chance</td><td align="center">6<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 50% increased &#x26; 50% chance</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/SxYstvMzqdQmVe0CNAxT" alt=""></td><td align="center"><mark style="color:red;"><strong>Effect</strong></mark><strong>:</strong> At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds and deals more damage with critical hit</td><td align="center">2<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 75% CRIT DMG</td><td align="center">4<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 100% CRIT DMG</td><td align="center">6<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 200% CRIT DMG</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>

## Rarity

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/hd2XEt6tNriEOcrDe9fI" alt=""></td><td align="center"><strong>Effect:</strong> When a common mongen and their troop is killed, heals<img src="/files/plVs00HvFSv9XAUo7Bm7" alt="" data-size="line"> allied units for an amount based on the allied unit's maximum HP.</td><td align="center">2<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 5% of max HP</td><td align="center">3<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 15% of max HP</td><td align="center">4<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 25% of max HP</td><td align="center">5<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 35% of max HP</td><td align="center">6<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 75% of max HP</td><td align="center"></td></tr><tr><td align="center"><img src="/files/iNtxfkVSBvltDBjD3mL2" alt=""></td><td align="center"><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> Every time your uncommon mongens and their troops receive a negative effect, there is a chance to apply the same effect to the attacker.</td><td align="center">2<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 10% chance to reflect</td><td align="center">3<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 15% chance to reflect</td><td align="center">4<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 25% chance to reflect</td><td align="center">5<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 45% chance to reflect</td><td align="center">6<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 75% chance to reflect</td><td align="center"></td></tr><tr><td align="center"><img src="/files/FV2dalkxJq3GqF97uu1e" alt=""></td><td align="center"><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> Basic skills of your mongens and their troops have a 50% chance to gain more energy.</td><td align="center">3<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 35% bonus <img src="/files/9RrypTNHzZAi1qy20dAE" alt="" data-size="line"></td><td align="center">6<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 75% bonus <img src="/files/9RrypTNHzZAi1qy20dAE" alt="" data-size="line"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/RV1cwPaWmicedZLvI5Qm" alt=""></td><td align="center"><mark style="color:purple;"><strong>Effect</strong></mark><strong>:</strong> Each time an epic mongens &#x26; their troops takes damage <strong>by a skill</strong>, deal damage to the attacker an amount based on the damage the attacker inflicted</td><td align="center">2<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 15% of received damage</td><td align="center">4<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 20% of received damage</td><td align="center">6<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 30% of received damage</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/xTMP4PWjF04KWzrasvzl" alt=""></td><td align="center"><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> The first time legendary mongen are defeated, they are continue fighting with 1 HP for a few seconds. During this effect, they are immune to all effects <mark style="color:orange;"><strong>and deals 200% bonus damage</strong></mark></td><td align="center">1<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: 3 seconds</td><td align="center">3<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: <del>9</del> -> 6 seconds</td><td align="center">5<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: <del>18</del> -> 11seconds</td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>
