# Race & Rarity Set 2

{% hint style="info" %}
In-game figures may differ from those in documents
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## Race

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/K1KIMDfoyGHuN7nRQTJh" alt=""></td><td align="center"><p><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> Skills of Beast mongen and their troops deal bonus damage based on their max HP. </p><p></p><p>Bonus damage is tripled if it is ultimate skill.</p></td><td align="center">2<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 0.1% of max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"></td><td align="center">4<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 0.2% of max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"></td><td align="center">6<img src="/files/K1KIMDfoyGHuN7nRQTJh" alt="" data-size="line">: 0.4% of max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/ueqm7QcHeKZMvjs9fZLv" alt=""></td><td align="center"><p><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> Enemies that attack Tectos mongen and their troops while they are shielded<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> have a 50% chance of being drowsy<img src="/files/S5viFWF83Ws5MktB4ltf" alt="" data-size="line"> for 2 second.</p><p></p><p>Tectos mongen and their troops gain a maximum HP-based shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> for 5 seconds every time they lost 10% of max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line">.</p></td><td align="center">3<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 25% max HP-based shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"></td><td align="center">4<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 40% max HP-based shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"></td><td align="center">5<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 55% max HP-based shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"></td><td align="center">6<img src="/files/ueqm7QcHeKZMvjs9fZLv" alt="" data-size="line">: 75% max HP-based shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/wPvgXPaD3lPczOqkELga" alt=""></td><td align="center"><p><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> Every time a Mystic mongen uses his ultimate skill, their troop gains a shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> for 3 seconds. </p><p></p><p>Every time a Mystic mongen troop uses its ultimate skill, that Mystic mongen gains a shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> (does not stack) for 3s. </p><p></p><p>The amount of shields<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> gained depends on the final Damage of the ultimate skill.</p></td><td align="center">2<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 50% damage of Ultimate converts to shield 's HP</td><td align="center">4<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 75% damage of Ultimate converts to shield 's HP</td><td align="center">6<img src="/files/wPvgXPaD3lPczOqkELga" alt="" data-size="line">: 125% damage of Ultimate converts to shield 's HP</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/d3P41x1ZiBsZOjxBwr6A" alt=""></td><td align="center"><p><mark style="color:yellow;"><strong>Effect</strong></mark><strong>:</strong> If your team has at least 1 Celest mongen alive, each ally unit that is defeated trigger "Second Wind" effect for 3 seconds.</p><p></p><p><strong>Second Wind</strong>: During effect time, target is immune to all negative effects and damage.</p></td><td align="center">1<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 10% chance</td><td align="center">2<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 15% chance</td><td align="center">3<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">:20% chance</td><td align="center">4<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 25% chance</td><td align="center">5<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 40% chance</td><td align="center">6<img src="/files/d3P41x1ZiBsZOjxBwr6A" alt="" data-size="line">: 65% chance</td></tr><tr><td align="center"><img src="/files/SxYstvMzqdQmVe0CNAxT" alt=""></td><td align="center"><p><mark style="color:red;"><strong>Effect</strong></mark><strong>:</strong> At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds.<br></p><p>Chaos mongen and their troops' basic skills have a chance to apply side effects that are not currently on the target. This effect lasts for 5 seconds. This ratio is doubled if the target has a shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"></p></td><td align="center">3<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 25% chance</td><td align="center">6<img src="/files/SxYstvMzqdQmVe0CNAxT" alt="" data-size="line">: 50% chance</td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>

## Rarity

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><img src="/files/hd2XEt6tNriEOcrDe9fI" alt=""></td><td align="center"><p><strong>Effect:</strong> At the start of the battle, Common mongen gains STD<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line">, MG<img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line">, and AGR<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line"> stats.</p><p><br><em>(Troop's stats are adjusted accordingly.)</em></p></td><td align="center">2<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 50% of current stats</td><td align="center">4<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 125% of current stats</td><td align="center">6<img src="/files/hd2XEt6tNriEOcrDe9fI" alt="" data-size="line">: 200% of current stats</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/iNtxfkVSBvltDBjD3mL2" alt=""></td><td align="center"><mark style="color:green;"><strong>Effect</strong></mark><strong>:</strong> When Uncommon mongen or their troop defeated, deal damage to all enemies at a distance of 9 RNG an amount based on defeated unit's max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line">.</td><td align="center">3<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 10% of defeated unit's max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line">.</td><td align="center">6<img src="/files/iNtxfkVSBvltDBjD3mL2" alt="" data-size="line">: 25% of defeated unit's max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line">.</td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/FV2dalkxJq3GqF97uu1e" alt=""></td><td align="center"><p><mark style="color:blue;"><strong>Effect</strong></mark><strong>:</strong> At the start of the battle, Rare mongen creates a shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> (stackable) for allied mongen nearby. Shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> lasts for 30 seconds or until destroyed. </p><p></p><p>The amount of shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> for each stack generated by each Rare mongen depends on the activation milestone.</p></td><td align="center">1<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 500 <img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> each stack</td><td align="center">3<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 750 <img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> each stack</td><td align="center">5<img src="/files/FV2dalkxJq3GqF97uu1e" alt="" data-size="line">: 1250 <img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> each stack</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/RV1cwPaWmicedZLvI5Qm" alt=""></td><td align="center"><p><mark style="color:purple;"><strong>Effect</strong></mark><strong>:</strong> When Epic Mongen has no shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> effect, Epic mongen loses 5% of his max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> every time he uses a basic skill to deal additional damage. </p><p></p><p>When Epic Mongen has shield<img src="/files/B6zGXJ5U4fFnBL6n4K49" alt="" data-size="line"> effect Epic Mongen heals<img src="/files/plVs00HvFSv9XAUo7Bm7" alt="" data-size="line"> itself 5% of max HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> every time using basic skill.</p></td><td align="center">2<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 5% additional damage</td><td align="center">4<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 10% additional damage</td><td align="center">6<img src="/files/RV1cwPaWmicedZLvI5Qm" alt="" data-size="line">: 25% additional damage</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td align="center"><img src="/files/xTMP4PWjF04KWzrasvzl" alt=""></td><td align="center"><p><mark style="color:orange;"><strong>Effect</strong></mark><strong>:</strong> At the start of battle, Legendary mongers with the highest combat points in row will absorb a mongen (exclude troops) of the same row with the lowest combat points to increase their own stats. </p><p></p><p>Gain 100% HP<img src="/files/ZCZISEdkbML6bHD9RT0U" alt="" data-size="line"> from absorbed mongen and part of its STD<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line">, MG<img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line"> AGR<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line">.</p></td><td align="center">1<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: highest CP Legend mongen in 1 row, 50% STD<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line">, MG<img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line"> AGR<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line">of absorbed mongen</td><td align="center">3<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: highest CP Legend mongens in 2 rows, 75% STD<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line">, MG<img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line"> AGR<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line">of absorbed mongen</td><td align="center">5<img src="/files/xTMP4PWjF04KWzrasvzl" alt="" data-size="line">: highest CP Legend mongens in 3 rows, 100% STD<img src="/files/fa3yXkNA5R4DiYqhpqiZ" alt="" data-size="line">, MG<img src="/files/xlaqinq33PSzbjrTauD4" alt="" data-size="line"> AGR<img src="/files/eVIoxQpqhpgvtCaPFRSy" alt="" data-size="line">of absorbed mongen</td><td align="center"></td><td align="center"></td><td align="center"></td></tr></tbody></table>

{% hint style="info" %}
Activation order of effects at start of battle:

![](/files/xTMP4PWjF04KWzrasvzl) -> ![](/files/FV2dalkxJq3GqF97uu1e) -> ![](/files/hd2XEt6tNriEOcrDe9fI) -> ![](/files/SxYstvMzqdQmVe0CNAxT)
{% endhint %}


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