Monsterra Game Detailed Instructions
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            • Blessings of strategy
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            • Blessings of hard work
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            • Blessings of time
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            • Curse of indifference
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            • Curse of sickness
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On this page
  • Race
  • Rarity
  1. GAMEPLAY
  2. Arena Mode
  3. Arena Season 4

Race & Rarity Set 2

Updated on Dec 5th, 2023. Actual in-game values may vary from those shown in this document.

PreviousArena Season 4NextArena Season 7

Last updated 11 months ago

In-game figures may differ from those in documents

Race

Rarity

Activation order of effects at start of battle:

-> -> ->

Effect: Skills of Beast mongen and their troops deal bonus damage based on their max HP.

Bonus damage is tripled if it is ultimate skill.

Effect: If your team has at least 1 Celest mongen alive, each ally unit that is defeated trigger "Second Wind" effect for 3 seconds.

Second Wind: During effect time, target is immune to all negative effects and damage.

Effect: At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds.

(Troop's stats are adjusted accordingly.)

Effect: At the start of battle, Legendary mongers with the highest combat points in row will absorb a mongen (exclude troops) of the same row with the lowest combat points to increase their own stats.

2: 0.1% of max HP

4: 0.2% of max HP

6: 0.4% of max HP

Effect: Enemies that attack Tectos mongen and their troops while they are shielded have a 50% chance of being drowsy for 2 second.

Tectos mongen and their troops gain a maximum HP-based shield for 5 seconds every time they lost 10% of max HP.

3: 25% max HP-based shield

4: 40% max HP-based shield

5: 55% max HP-based shield

6: 75% max HP-based shield

Effect: Every time a Mystic mongen uses his ultimate skill, their troop gains a shield for 3 seconds.

Every time a Mystic mongen troop uses its ultimate skill, that Mystic mongen gains a shield (does not stack) for 3s.

The amount of shields gained depends on the final Damage of the ultimate skill.

2: 50% damage of Ultimate converts to shield 's HP

4: 75% damage of Ultimate converts to shield 's HP

6: 125% damage of Ultimate converts to shield 's HP

1: 10% chance

2: 15% chance

3:20% chance

4: 25% chance

5: 40% chance

6: 65% chance

Chaos mongen and their troops' basic skills have a chance to apply side effects that are not currently on the target. This effect lasts for 5 seconds. This ratio is doubled if the target has a shield

3: 25% chance

6: 50% chance

Effect: At the start of the battle, Common mongen gains STD, MG, and AGR stats.

2: 50% of current stats

4: 125% of current stats

6: 200% of current stats

Effect: When Uncommon mongen or their troop defeated, deal damage to all enemies at a distance of 9 RNG an amount based on defeated unit's max HP.

3: 10% of defeated unit's max HP.

6: 25% of defeated unit's max HP.

Effect: At the start of the battle, Rare mongen creates a shield (stackable) for allied mongen nearby. Shield lasts for 30 seconds or until destroyed.

The amount of shield for each stack generated by each Rare mongen depends on the activation milestone.

1: 500 each stack

3: 750 each stack

5: 1250 each stack

Effect: When Epic Mongen has no shield effect, Epic mongen loses 5% of his max HP every time he uses a basic skill to deal additional damage.

When Epic Mongen has shield effect Epic Mongen heals itself 5% of max HP every time using basic skill.

2: 5% additional damage

4: 10% additional damage

6: 25% additional damage

Gain 100% HP from absorbed mongen and part of its STD, MG AGR.

1: highest CP Legend mongen in 1 row, 50% STD, MG AGRof absorbed mongen

3: highest CP Legend mongens in 2 rows, 75% STD, MG AGRof absorbed mongen

5: highest CP Legend mongens in 3 rows, 100% STD, MG AGRof absorbed mongen