Race & Rarity Set 2
Updated on Dec 5th, 2023. Actual in-game values may vary from those shown in this document.
Race
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Effect: Skills of Beast mongen and their troops deal bonus damage based on their max HP.
Bonus damage is tripled if it is ultimate skill.
2
: 0.1% of max HP
4
: 0.2% of max HP
6
: 0.4% of max HP
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Effect: Enemies that attack Tectos mongen and their troops while they are shielded
have a 50% chance of being drowsy
for 2 second.
Tectos mongen and their troops gain a maximum HP-based shield
for 5 seconds every time they lost 10% of max HP
.
3
: 25% max HP-based shield
4
: 40% max HP-based shield
5
: 55% max HP-based shield
6
: 75% max HP-based shield
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Effect: Every time a Mystic mongen uses his ultimate skill, their troop gains a shield
for 3 seconds.
Every time a Mystic mongen troop uses its ultimate skill, that Mystic mongen gains a shield
(does not stack) for 3s.
The amount of shields
gained depends on the final Damage of the ultimate skill.
2
: 50% damage of Ultimate converts to shield 's HP
4
: 75% damage of Ultimate converts to shield 's HP
6
: 125% damage of Ultimate converts to shield 's HP

Effect: If your team has at least 1 Celest mongen alive, each ally unit that is defeated trigger "Second Wind" effect for 3 seconds.
Second Wind: During effect time, target is immune to all negative effects and damage.
1
: 10% chance
2
: 15% chance
3
:20% chance
4
: 25% chance
5
: 40% chance
6
: 65% chance

Effect: At the start of the battle, Chaos mongen and their troops are teleported to the back of the opponent's formation, becomes untargetable, indestructible and receives +30RNG for 3 seconds.
Chaos mongen and their troops' basic skills have a chance to apply side effects that are not currently on the target. This effect lasts for 5 seconds. This ratio is doubled if the target has a shield
3
: 25% chance
6
: 50% chance
Rarity

Effect: At the start of the battle, Common mongen gains STD
, MG
, and AGR
stats.
(Troop's stats are adjusted accordingly.)
2
: 50% of current stats
4
: 125% of current stats
6
: 200% of current stats

Effect: When Uncommon mongen or their troop defeated, deal damage to all enemies at a distance of 9 RNG an amount based on defeated unit's max HP
.
3
: 10% of defeated unit's max HP
.
6
: 25% of defeated unit's max HP
.

Effect: At the start of the battle, Rare mongen creates a shield
(stackable) for allied mongen nearby. Shield
lasts for 30 seconds or until destroyed.
The amount of shield
for each stack generated by each Rare mongen depends on the activation milestone.
1
: 500
each stack
3
: 750
each stack
5
: 1250
each stack

Effect: When Epic Mongen has no shield
effect, Epic mongen loses 5% of his max HP
every time he uses a basic skill to deal additional damage.
When Epic Mongen has shield
effect Epic Mongen heals
itself 5% of max HP
every time using basic skill.
2
: 5% additional damage
4
: 10% additional damage
6
: 25% additional damage

Effect: At the start of battle, Legendary mongers with the highest combat points in row will absorb a mongen (exclude troops) of the same row with the lowest combat points to increase their own stats.
Gain 100% HP
from absorbed mongen and part of its STD
, MG
AGR
.
1
: highest CP Legend mongen in 1 row, 50% STD
, MG
AGR
of absorbed mongen
3
: highest CP Legend mongens in 2 rows, 75% STD
, MG
AGR
of absorbed mongen
5
: highest CP Legend mongens in 3 rows, 100% STD
, MG
AGR
of absorbed mongen
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